Flash 5 Project
modified: March 24, 2002


What is Flash?
Flash is a multimedia program that helps you to create buttons, animate movement, and interactivity for the Web. It has become so popular because it allows you to integrate text, sound, and image in relatively small-sized files.

Purpose of the Module

When this project is finished, you will have your own unique e-mail animation for use in a web page.

Platform
This module can be done on either side of the CCLI, though some of the instructions below utilize a two-button mouse not found on the Mac side.

WARNING

Flash is very 'Click sensitive.' Before you click anywhere, make sure you are clicking the correct side of the mouse in the correct place so that you don't get confused.

Warning #2

These instructions are written for the PC side of the lab. If you are doing this on a Mac with a one-button mouse, use the menu bar since you won't be able to right click. For example, if it says to right-click on a frame and then choose insert keyframe from the dialog box, you should click on the frame and then go to Insert on the menu bar, and choose keyframe in that drop-down menu.

The Concept
One way to think of your work in Flash is as the director of a movie (in fact this is how Macromedia refers to your projects). You place characters (objects, images, characters, buttons, etc.) on the stage and use the Timeline to tell the program where you want these objects to be at various points in your movie. Similar to PhotoShop, you can layer your objects so that they overlap or cover-up what is underneath them. Flash also allows you to draw objects and to perform a number of transformations to them (such as opacity, rotation, motion, and shape/color changes). The basics of Flash are fairly easy to master, but it also include complex scripting options that allow you to create all kinds of interactions with your users. Be on the look out for Flash on the Web so that you can be aware of what is possible.

Steps:

  1. To open Flash, go to Start>Programs>Multimedia>Macromedia>Flash 5. On a Mac, go to the Apple and choose Macromedia Flash 5.

  2. The application will open with several sections: a toolbar on the left, a menubar across the top, the timeline section toward the top, several menu panels along the right side of the screen and the stage will be a white rectangle.

  3. Go to Modify>Movie in the toolbar. A dialogue box will open with several choices in it-the frames-per-second rate, the size of the screen, the color of the background, etc. All we are going to change here is the background color. We want it to be sky blue. Click on the white box, then choose the color for your sky and click OK.

  4. On the toolbar, go to Windows>Common Libraries>Movie Clips and find the biplane.(Movie clips are essentially movies within movies). Left-Click on the word and the plane appears in the top box. Left-Click on the picture and drag it onto the screen.

  5. There are two types of active frames in Flash. A Blank Frame means that an object stays on stage in the position and state that was designated in the prior keyframe. A Key Frame directs some kind of action to take place. To make any kind of change, you must insert a Keyframe into the layer of the object on the Timeline. Go to Layer 1 in the script section of the screen. Right-click on frame 20. Left-Click on Insert Keyframe. The picture of the plane will now stay on the screen from the first keyframe to the 20th.

  6. With Layer 1-Frame 20 still highlighted, drag the plane off the right side of the stage.

  7. Click and drag the playhead (pink thing in the script section) back on frame 1 or simply click the black dot (keyframe) in frame 1, layer 1.

  8. Left-Click on the plane and a box will appear around it. Drag the plane to the left of the screen. That's correct, take it off the stage entirely.

  9. With the first keyframe still selected, right-click and a dialog box opens (on a Mac go to Insert>Create Motion Tween). Left-Click on "Create Motion Tween" and Flash will automatically close the box. You will see this layer turn blue with an arrow. This indicates motion in your movie.

  10. Hit Enter on the keyboard or go to Control on the menubar and choose play. The plane should fly across the screen.

  11. Double Left-click on the name Layer 1 in the timeline box. Now you can rename the layer. Call this one plane.

  12. In the timeline section, Left-click on the little white box with the + to add a new layer.

  13. Move the playhead back to frame 1 in the new layer.

  14. Left-Click on the eye above the layer names. This will hide all the layers, putting a red X on each one. Left-Click on the red X in the new layer and now this is the only one that can be seen.

  15. Go to the toolbar on the left side of the screen and Left-click on the paint brush. Left-Click on the color box and choose white.

  16. Make a cloud on the right side, off the screen. When you have a nice puffy cloud, Left-click on the cursor tool and the cloud will become shaded when you Left-click on it.

  17. Go to Insert>Create Motion Tween on the menubar. A box should appear around the cloud.
  18. Left-Click anywhere in the screen area so that Layer 2 (in the timeline section) goes from black to blue with a dotted line. The line shows that motion has been put into this layer, however, Flash doesn't yet have a second position for the object so it doesn't know where the motion is going.

  19. Right click on frame 20 of the new layer and insert keyframe.

  20. Move the cloud to the left side of the screen. It now has motion just like the plane.

  21. Rename Layer 2, calling it cloud.

  22. Left-Click on the eye above the layers twice and both layers can now be seen.

  23. Rewind the movie and play it. Does the cloud go in front or behind the plane?

  24. Drag the cloud layer below the plane layer. Rerun the movie. Now where is the cloud in relation to the plane? Leave it where you want it.

  25. To see how this will appear as a movie, go to Control>Test Movie. It will keep repeating until you close the movie window by clicking on the X box in the upper right hand corner.


Moving On

  1. Add another layer by Left-clicking on the little white box with the +. Then hide the others and just open the new layer.

  2. Get the paint brush, choose a green color and make some land below the screen. It will need to be longer than the screen, so make a long shape, then fill it with the bucket tool.

  3. Left-Click on the cursor tool and then make the green area shaded by Left-clicking on it.

  4. Make it an object just like you did the cloud. [Insert>Create Motion Tween]

  5. Insert a keyframe at frame 20 and make it move just like the cloud. Move it right to left and up.

  6. Left-Click on the eye twice to get all the layers back on the screen.

  7. Since the land is rising in the movie, you can change the plane so that it is going down a little as it flies across.

  8. Control>Test movie.

  9. Is the land behind the plane? Does the cloud stay the same distance above the land as the plane comes down? Position the layers so that it looks the way you want it.

  10. Rename Layer 3, calling it land.

  11. As time allows, add more layers-another plane, more clouds, the sun or moon, smoke coming from the plane, whatever you want (there are additional images in the common library too).

  12. Also experiment with moving the new layers to the front, back, in between.

  13. Add a new layer and insert a keyframe where the plane and the cloud cross.

  14. Left-click on the text tool (A) and put the words "Email me!" behind the cloud and plane so that they remain on the screen when everything else leaves the screen. You will have to extend the frames in this layer beyond 20.

  15. Create a new layer, naming it 'sound.' Find a sound you like in the common library, record a new one if you want, or find one off the web. You will need to import the sound by going to File>Import if you choose either the second or third option.

  16. Insert a keyframe where you would like the sound to start on the sound layer. Go to Windows>Library if your library isn't open yet. Your sound should be listed. Drag it onto the stage. A sound wave will appear in the layer starting at the keyframe. Test the movie to see how it looks and sounds.

  17. Now go to File>Save As and put the flash movie into your home directory calling it plane.

  18. Go to File>Publish Settings. Left-Click to open the choices. You will publish it as Flash (swf), HTML, and as a Gif.

  19. Left-Click on the GIF tab in the box. Left-Click on animated.

  20. Choose if you want it to loop continuously, or repeat a specific number of times.

  21. Go to File>Publish and the gif, html, and swf files will go into your home directory automatically, the same directory the Flash file was saved. Run them to be sure they work. NOTE: the only editable file saved will be a .fla file. Just like saving a PhotoShop file(.psd) into another format, you lose your layers and your ability to edit if you don't have a copy of the .fla file.

  22. Now save them in your individual folder in the turn-in folder on the groups drive, in a folder called Flash.

  23. So...in your turnin folder there will be four files : plane.fla, plane.gif, plane.html, and plane.swf.


Points
Turned in on time..............10
Following the steps............55
Uniqueness.......................10
Instructor's discretion.........10
Basic points......................85

Bonus Points:
Import the animation panels from the GifBuilder or ImageReady project and make them do something clever...........as in a movie, moving across the screen, fading in and out. Whatever you choose.

OR

Add a button that will replay the motion. (See the book or pay attention in class to see how to do this.
Be sure you turn these in on the groups drive in your folder>flash>FlashBonus folder. Publish them as the same four formats as the regular project..

OR

Create a completely new movie using drawing, pre-made images, and at least one sound. Be creative to get full points.

Bonus Points.....................15
Total Points....................100

 

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